
The course introduces Blender, a comprehensive open-source tool for 3D creation, which encompasses modeling, texturing, animation, and exporting assets for game engines like Unity and Unreal. This course emphasizes the use of game development to promote environmental consciousness.
Participants start by learning foundational concepts in 2D and 3D modeling, gaining proficiency in techniques for object manipulation, texture application, and materials setup. Blender’s interface, including its extensive use of shortcuts and modular menus, is also thoroughly explored. Skills in animation are further developed with tools like Mixamo for rigging and animation of characters. A critical component involves scene organization, ensuring clarity in complex projects.
The program highlights advanced rendering techniques using Blender’s Eevee and Cycles engines to balance efficiency with photorealism. Hands-on activities, like designing eco-themed game elements, underscore the practical application of these skills. Beyond technical skills, the course nurtures an ecological mindset, aligning game development processes with green principles. The initiative integrates assessments and digital tools to reinforce learning, ensuring participants are equipped to use technology creatively for environmental advocacy.
Bibliography:
Blender Foundation. (2023). Blender 3.5 manual. Blender Foundation. https://docs.blender.org/manual/en/latest/
Mullen, T. (2011). Mastering Blender. Wiley Publishing.
Price, J. (2020). Blender for dummies (4th ed.). Wiley.
Taylor, R. (2021). Blender 3D by example (3rd ed.). Packt Publishing.
Kronin, A. (2019). Blender 2.8: The beginner’s guide. Independently published.
Kent, J. (2020). 3D modeling in Blender: Tools, tips, and techniques. Independently published.
Allen, D. (2022). Blender 3.0: Your beginner’s guide to 3D modeling, animation, and rendering. Independently published.
Luhta, B., & Katz, K. (2020). Creating characters with Blender: Learn 3D modeling and animation from scratch. Addison-Wesley.
Vasquez, O. (2019). Blender 2.8 design and architecture. Independently published.
Blain, J. M. (2021). The complete guide to Blender graphics: Computer modeling & animation (4th ed.). CRC Press.
