
Unit 1.4 introduces the variety of skills and professional profiles in the video game industry. It highlights the increasing specialization within game development, with roles ranging from designers and programmers to artists and quality assurance testers, all of whom collaborate closely to create engaging gaming experiences. Emphasis is placed on the adaptability and continuous learning required due to rapid technological advances, as well as the importance of teamwork in this field. The unit also describes emerging roles like those in esports and virtual reality, reflecting the dynamic nature of the industry.
“The Ultimate Guide to Video Game Writing and Design” by Flint Dille and John Zuur Platten: Explores the art of storytelling, game design, and the creative process behind successful video games.
“The Art of Game Design: A Book of Lenses” by Jesse Schell: Offers insights into game design, discussing fundamental principles and lenses to view game development.
“Rules of Play: Game Design Fundamentals” by Katie Salen and Eric Zimmerman: Explores game design principles, theory, and the fundamental aspects of creating engaging and immersive games.
“Game Development Essentials: Game Project Management” by John Hight and Jeannie Novak: Provides practical guidance on managing game development projects, including team management and production processes.
“Introduction to Game Design, Prototyping, and Development” by Jeremy Gibson: Focuses on the essentials of game design, prototyping, and development processes, offering practical insights.
“Skills and Competencies in Video Game Design: An Analysis” by Ela Ben-Ur and Barry Fishman: Explores the skills and competencies required in the field of video game design, identifying the critical areas and knowledge necessary for game designers
“The Importance of Cross-Disciplinary Collaboration in Video Game Design and Development” by Tyler Pace and E. Michael Nitta: Discusses the significance of collaboration between various disciplines in game design and development.
“Critical Skills and Knowledge Required for Video Game Development” by Salam A. Abugabah: Investigates the critical skills needed for a successful career in video game development, encompassing technical, creative, and managerial aspects.
“Towards a Conceptual Model of Video Game Design Expertise” by Michael O’Mahony and Simon Stephens: Examines the nature of expertise in video game design, proposing a conceptual model for understanding the skills and competencies of game designers.
“Skills in Video Game Development: An Analysis of Job Advertisements” by Samuli Laato, et al.: Analyzes job advertisements to identify the most sought-after skills and competencies in the video game development industry.
