
Unit 1.6 focuses on the training needs of Vocational Education and Training (VET) professionals in the video game sector, emphasizing the industry’s demand for skilled individuals with both technical and creative competencies. It highlights essential skills, such as programming, storytelling, gamification techniques, and interdisciplinary collaboration, that enable VET professionals to support industry growth across entertainment and serious applications like education and healthcare. The unit outlines comprehensive training guidelines, including curriculum development, hands-on learning, industry partnerships, and ongoing professional development. Practical exercises, such as game design projects and gamification workshops, provide real-world experience, ensuring that VET professionals are equipped to drive innovation and meet evolving industry needs.



