
Games, in general, are as old as humanity (Huizinga, 2013). They infiltrate our daily lives in many different forms, and today are played everywhere including in the streets, in schools, on the television, on personal computers (PCs), and on smartphones. Games are entertainment, allowing us to escape from daily stresses, search for new challenges, or find new sources of joy and excitement. Video games in particular are a powerful tool that offers different opportunities for people because of technological and innovative advancements (O’Donnell, 2012; Ashton, 2011). It is possible to play short video games on a mobile telephone or to deeply enter into a fantasy world in a PC-based game. Video games can also be played on a dedicated gaming console. Different gaming platforms offer different types of content and services; but why? The answer is simple: a game is not just a game, it is now a commodity. Developing a video game is a business (Edery and Mollick, 2009). All of the video gaming platforms (consoles, PCs, smartphones) are developed for economic reasons; and the video gaming industry is extremely valuable. The vast socio-economic world behind video games is more complex than Blizzard Entertainment’s World of Warcraft game. Video gaming is also called digital gaming because the gaming platforms are the result of the global digital revolution.
Video gaming is one of the fastest-growing sectors in the global market. Video games are extremely valuable commodities in the entertainment industry. The revolutionary changes in digital technologies, and the introduction of the internet, have made video gaming a powerful global industry. The scope of video games now extends beyond its entertainment content (www.esa.org), and is also a medium for companies to interact with their customers and their employees, or for schools to improve educational quality. In the United States (US), the annual video gaming revenues have surpassed the annual Hollywood movie revenues (Brightman, 2008). While the video gaming industry is relatively new, particularly in relation to the movie industry, its socio-economic growth is exceptional. It is currently one of the fastest-growing industries globally.

Fig. 1
Source: https://www.freepik.com/free-photo/laptop-dollar-bills-color-background-flatlay_33090852.htm#fromView=search&page=2&position=18&uuid=01f25623-185d-404e9c52-40e8d87bf04