
This unit explores game dynamics, which define how mechanics, systems, and player interactions create an evolving and engaging gameplay experience. Game dynamics influence the cause-and-effect relationships in games, determining how the world reacts to player choices, such as movement, combat, puzzles, and resource management. These dynamics shape difficulty, pacing, and rewards, ensuring immersion and engagement.
The course introduces theory for designing games based on rules and dynamics, explaining how structured mechanics interact with player choices to create meaningful experiences. Frameworks such as the MDA model (Mechanics, Dynamics, Aesthetics) and Bartle’s Player Types provide insight into player behavior and motivation.
Key core game dynamics include:
- Movement Dynamics – Character control and navigation.
- Combat Dynamics – Fighting, strategy, and enemy interactions.
- Puzzle Dynamics – Problem-solving challenges.
- Resource Management – Handling in-game assets.
- Progression Dynamics – Leveling up and skill advancement.
- Narrative Dynamics – Story-driven choices and branching paths.
- Social Dynamics – Multiplayer engagement and communication.
The practical section involves exercises on analyzing game dynamics, understanding how mechanics and dynamics interact, and designing a theoretical game concept incorporating engaging dynamics. The unit concludes by emphasizing that game dynamics are essential for immersive, interactive, and well-balanced game experiences, requiring iterative design and player feedback.
Bibliography
- Rollings, A., & Adams, E. (2003). Andrew Rollings and Ernest Adams on Game Design. New Riders.
- Salen, K., & Zimmerman, E. (2004). Rules of Play: Game Design Fundamentals. The MIT Press.
- Koster, R. (2005). A Theory of Fun for Game Design. Paraglyph Press.
- Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research.
- Bartle, R. A. (1996). Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs. Journal of MUD Research.
- Juul, J. (2001). Games Telling Stories? A Brief Note on Games and Narratives. Game Studies.
- Bateman, C., & Boon, R. (2006). 21st Century Game Design. Charles River Media.
- Ermi, L., & Mäyrä, F. (2005). Fundamental Components of the Gameplay Experience: Analysing Immersion.
- Fullerton, T. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games. CRC Press.
- Crawford, C. (1982). The Art of Computer Game Design. Osborne/McGraw-Hill.
Curriculum
- 1 Section
- 5 Lessons
- Lifetime
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