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Unit 3.2. Graphics and game engines
Unit 3.2. Graphics and game engines
Curriculum
1 Section
13 Lessons
Lifetime
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Unit 3.2
14
1.1
Introduction
1.2
2 – Graphics technology
1.3
2.1 2D Graphics: Conveying Artistic Expression
1.4
2.2 3D Graphics: The Quest for Realism
1.5
2.3 Graphics Development and Real-Time Rendering
1.6
2.4. Graphics in Different Game Genres
1.7
2.5. The Future of Game Graphics
1.8
2.6. The Importance of Optimization for Performance and Accessibility
1.9
3 Game engines
1.10
3.1 The Past of Game Engines
1.11
3.2 Popular Game Engines
1.12
Practical Part
1.13
Conclusion
1.14
3.2
11 Questions
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