
This unit explores how graphic styles influence video games and how developers design their visuals to target specific audiences. Video game graphics are shaped by multiple factors, including narrative tone, player demographics, cultural influences, technical constraints, and artistic intent.
The course identifies two main graphic styles used in video games: realistic and stylized. Realistic graphics aim to mimic real-world proportions, materials, and lighting effects, requiring advanced rendering technology to achieve a high level of visual fidelity, as seen in games like Uncharted or The Last of Us. In contrast, stylized graphics embrace artistic exaggeration, abstraction, and simplification, often drawing inspiration from cartoons, comics, and anime. Examples include World of Warcraft and other animated-style games that prioritize artistic expression over realism.
The unit also examines target groups in gaming, emphasizing that a well-defined audience shapes both the artistic direction and gameplay experience. It categorizes players based on three key motivations: Achievement, Social, and Immersion. Achievement-driven players focus on progression, mechanics, and competition. Social players prioritize interaction, teamwork, and forming relationships in multiplayer settings. Immersion-seekers engage deeply with exploration, role-playing, customization, and escapism. Understanding these player types helps developers design games that resonate with their intended audiences.
The game development process is broken down into four main phases: Conception, Pre-production, Production, and Post-launch. The Conception phase involves defining the core game concept, including story, gameplay mechanics, and artistic direction. Pre-production focuses on planning, feasibility studies, and resource allocation. Production is the implementation phase, with iterative development leading to Alpha, Beta, and final Gold Master versions. Post-launch covers game updates, expansions, and patches to maintain long-term engagement.
In the practical section, students are encouraged to develop a game concept, define a target audience, and structure their artistic direction accordingly. The unit concludes by reinforcing that visual style and target demographics are fundamental to creating a successful video game.
