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Unit 3.5. Introduction to the Blender tool
Curriculum
1 Section
35 Lessons
Lifetime
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Unit 3.5
36
1.1
Introduction
1.2
2 – Introduction to Blender
1.3
2.1 – What is modeling 3D?
1.4
2.2 – Basic concepts of Blender
1.5
2.2.10 – Activity 2.1
1.6
3 – Box Modeling
1.7
3.1 – What is Box Modeling?
1.8
3.2 – Topology
1.9
3.2.4 – Activity 3.1
1.10
3.3 – Advance modifiers I
1.11
3.3.5 – Activity 3.2
1.12
3.4 – Advance modifiers II
1.13
3.4.5 – Activity 3.3
1.14
4/4.1 – Materials and Textures (PBR, UVs and Digital Painting) – Shaders
1.15
4.2 – Material
1.16
4.3 – Material PBR (Physically Based Render)
1.17
4.4 – Principled BSFD (PBR)
1.18
4.4.7 – Activity 4.1
1.19
4.5 – Texture Maps
1.20
4.6 – Texture Setup in Blender
1.21
4.7 – Texture Optimization
1.22
4.8 – Digital Paining Tools
1.23
4.8.1 – Activity 4.2
1.24
4.8.2 – Activity 4.3
1.25
5 – Rigging
1.26
5.1 – Bones
1.27
5.1.8 – Activity 5.1
1.28
5.2 – Rigify
1.29
5.3 – Activity 5.2
1.30
6 – Reinforcement Videos
1.31
7 – Animation with Mixamo
1.32
7.1 – Mixamo rigging characters
1.33
7.2 – Mixamo animations library
1.34
8 – Blender Shortcuts
1.35
Conclusion
1.36
3.5
5 Questions
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