
Scripting is a fundamental part of game development, as it defines the logic and behavior of game elements. Different platforms and game engines use different languages and methodologies for scripting. In this section, we’ll explore how scripting is done in some of the most popular game engines: Unity, Unreal Engine, Godot, and Construct.
In Unity, C# scripts are components that can be attached to game objects to define their behaviour.
Example of a Basic Script in C#:

Script Structure:
Components in Unity have a specific lifecycle that determines when their methods are called. The most important methods include:
Unity provides several ways to handle events and user input, primarily through the ‘Input’ class.
Example of Ticket Management:

Blueprints are a visual scripting system in Unreal Engine that allows developers to create game logic without writing C++ code. They use nodes to represent functions, events, and control flows.
Basics:
Scripting in C++ offers more control and performance in Unreal Engine. Here’s a basic example of a C++ script. Example of a Script in C++:


Unreal Engine enables interaction between Blueprints and C++, providing flexibility to combine visual scripting and high-performance programming.
Example of Exposing C++ Functions to Blueprints:

GDScript is Godot’s native scripting language, designed to be simple and efficient.
Example of Basic Script in GDScript:

Godot uses an architecture based on scenes and nodes. A scene can be anything from an entire level to a single object.
Example of Scene Creation:

Signals in Godot are an event system that allows communication between nodes.
Example of Signs:

Construct uses “Event Sheets” to define game logic through a system of events and actions without the need to write code.
Event logic in Construct is based on simple “if-then” rules.
Example of Event Sheet:
– Action: “Create Object” in a specific position.
– Action: “Move Object” in one direction.
Construct allows you to add predefined behaviors to objects to simplify the creation of game logic.
Example of Behaviors:
Example of Effect Configuration:
– Action: “Destroy Object” or “Play Sound”.
These sections provide a comprehensive overview of how to script on various popular game development platforms, highlighting the specific methodologies and tools for each.