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Unit 5.3. Coding using platforms
Unit 5.3. Coding using platforms
Curriculum
1 Section
11 Lessons
Lifetime
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Unit 5.3
12
1.1
Introduction
1.2
2 Tools and Game Engines
1.3
3 Fundamentals of Programming in Video Games
1.4
4 Platform-specific scripting
1.5
5 Video Game Component Development
1.6
6 Resource Integration
1.7
7 Testing and Debugging
1.8
8 Publication and Distribution
1.9
9 Practical Projects
1.10
Practical Part
1.11
Conclusion
1.12
5.3
6 Questions
5.3
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