
Game mechanics are applied to apply game design elements in contexts other than the game and to achieve a certain objective.
Among them we find:
Succession of players ordered by a score. The player can consult the ranking in real time and compare his position with that of others.
Symbols used as a reward for reaching a goal, often collectible in the trophy cabinet. Also called badges, they are useful for guiding behavior and generating progression and challenge. Badges are upgradeable over time and often combine with other game mechanics.
With this mechanic the player gets something cool but can’t use it. In order to use the item, the player must do something like level up or perform a certain action.
The multiplayer mode allows you to involve several players in the experience at the same time. In this video we delve into the different facets of the modality and how it involves people.
The progress bar gives real-time feedback to users and allows them to understand if they are getting closer to the win state. But be careful because showing how much is left to reach a certain goal can generate a sense of impatience in users.
Rewards are a fundamental component of gamification. They are used as an incentive, to surprise or to reward a result achieved by users. In gamification there are various types of rewards and ways of providing them.
An arrow, an exclamation point highlights an element compared to others to attract the user’s attention and guide him on the next move to make.
Recurring event that pushes users to adopt a behavior to gain an advantage. The event is usually available for a limited time.
Asynchronous multiplayer is a term applied to online interactions in video games in which players participate in shared, but not simultaneous, activities.