Analyze and document the core Mechanics, emergent Dynamics, and overarching Aesthetics present in the selected video game.
Delve deep into the gameplay experience and discuss how each element contributes to the overall design.
Iterative Game Design Workshop
Instructions:
Design and refine a game concept over multiple sessions.
Experiment with Mechanics, Dynamics, and Aesthetics at each iteration.
Case Studies and Discussion Panels
Instructions:
Explore real-world examples of successful or unsuccessful implementations of the MDA framework in game design.
Critically analyze case studies and draw insights applicable to your own design practices.
Gamification Workshop
Instructions:
Explore how game design principles can be applied to non-game contexts.
Design gamified experiences leveraging Mechanics, Dynamics, and Aesthetics to motivate and engage users.
Video Game Analysis and Discussion
Instructions:
Watch a video playthrough or gameplay analysis of a selected video game.
Participate in a discussion analyzing the Mechanics, Dynamics, and Aesthetics observed in the game.
Reflect on how these elements contribute to the overall player experience.
Gameplay Analysis and MDA Mapping
Instructions:
Select a game known for its intricate gameplay mechanics and engaging dynamics (e.g., “Dark Souls,” “The Legend of Zelda: Breath of the Wild”).
Play the game, paying close attention to the mechanics, dynamics, and resulting aesthetics.
Create an MDA map or diagram that illustrates how the mechanics shape player interactions (dynamics) and contribute to the overall aesthetic experience.
Analyze the relationships between mechanics, dynamics, and aesthetics in the game, discussing how they enhance player engagement and immersion.