
Installation:
Unreal Engine’s interface is robust and versatile, designed to facilitate game development. Key elements include:
Unreal Engine simplifies development with its intuitive tools and powerful features, enabling you to create visually stunning and interactive games for various platforms.
Let me know if you’d like further customization or additional details!
Gameplay Dynamics:The core gameplay revolves around rescuing endangered species, represented as textured cubes, and transporting them to designated safe zones on the map. Players must navigate the island while evading or temporarily disabling pirates to complete their mission.
Unreal Engine Templates
Unreal Engine’s templates are designed to be versatile and powerful, making it easier for both beginners and experienced developers to create high-quality games and experiences.
Types of Templates in Unreal Engine
Unreal Engine offers several templates that provide a strong starting point for new projects. These templates include pre-configured settings and components tailored for specific game genres and use cases. Here are some popular examples:
Customization and Flexibility
Each template in Unreal Engine is highly customizable to match your game’s unique vision:
Getting Started with Templates
Introduction to Programming with Blueprints in Unreal Engine
Blueprints in Unreal Engine are a powerful visual scripting system that allows developers to create complex gameplay logic without writing a single line of code. It’s a great tool for beginners to start programming and for advanced users to rapidly prototype mechanics.
Blueprints use a node-based interface to create and link logic visually. Each node represents an action, function, or variable that you can connect to define game behavior. Blueprints come in various types:
BLUEPRINTS DEVELOPED IN THIS GAME:
WIDGET UI
In this game, it was developed 18 blueprints.
We will try to explain the most basics blueprints developed:
PLAYER
INCREASE COUNTERS:
PICKUP BOXES
THROUGH BOXES
REDUCE LIFE
REGENERATION POINT
RESETING VALUES AT BEGINNING
CAMERA MOVEMENT
PLAYER MOVEMENT
JUMPING
LAUNCH OBJECTS
IMPACTS TO PLAYER
GAMEMANAGER
SPAWN BOXES
BOXES (you need to develop this blueprint for each of different animals)
SAVE AREAS (you need to develop this blueprint for each of different save areas)
ENEMIES (AI TO FOLLOW PLAYER)