
“Snake – Collect Trash” game uses classic and educational game mechanics to raise awareness among players about the importance of environmental cleanliness and proper waste management. The idea is that ecological values can be promoted in a fun way.
Motivation is based on the concept of environmental cleanliness education, as the main objective of the game is to pick up trash while moving around a limited area. To do this, the character that the player controls is a snake. This mechanism centralises the importance of environmental cleanliness, highlighting the need to collect and properly manage waste.
The game requires players to control the snake precisely to pick up trash and avoid collisions. This mechanic requires attention, coordination and precision, being the challenge for the player. By picking up trash and avoiding invalid objects, players learn about the importance of distinguishing between waste and natural elements. This reinforces the idea that we must be careful and responsible when managing our waste to protect the environment.
As the snake grows by picking up more trash, the game becomes more challenging. This progression symbolizes the growing challenges we face in waste management as waste and the complexity of its handling increase.
“Snake – Collect Trash” sends a clear message about the importance of environmental cleanliness and proper waste management. By making this task a core activity of the game, players internalize the idea that every action counts and that we can all contribute to keeping our environment clean and healthy. The aim is to turn players into active citizens in the face of proper waste management and to make them aware of the importance of cleaning the environment and its preservation.
The mechanics of “Snake” are simple but effective, and can be enjoyed by both children and adults, expanding the reach of the educational message. Applied in the school educational environment, it will allow teachers to design their learning proposal and complement it with this game. In this sense, strategy challenges can be posed where players have to make specific decisions under certain restrictions. For example, they might have a limited time or only be able to pick up certain types of trash. Players can compete to see who achieves the best results under these conditions, this competition model is motivating for the youngest and will surely reinforce the concepts that are intended to be achieved in the game on the problem of waste management once produced.