
“G4G Matching Game” is a simple waste card matching game, which raises awareness of green issues by educating players about waste sorting, improving their memory and attention, and conveying a clear message about the importance of recycling.
The motivation of this waste pair matching game is education about Waste Sorting: By using cards with drawings of different types of waste (cans, plastic bottles, organic waste, plastic bags), the game teaches players to identify and sort different types of waste. This is essential for proper waste management and recycling. Therefore, this game is perfect to complement the teachings to the youngest about the importance of separating waste for subsequent recycling.
The game also allows for the development of memory and attention, as the challenge for players is to remember the position of the cards and find the corresponding pairs. This mechanic not only improves memory and attention, but also reinforces knowledge about the different types of waste and their correct disposal.
By matching waste cards, players learn about the importance of recycling and proper waste management. In more advanced levels not developed in this game, additional data, messages, and information on how to recycle each type of waste can be included, increasing players’ awareness and knowledge.
The game conveys a clear message about the importance of proper waste management and recycling, being very interesting to be applied in formal education at the school stage. By making this task a core activity of the game, players internalize the idea that every action counts and that we can all contribute to keeping our environment clean and healthy.
The game allows you to internalize the message of placing each waste with its peers, being a necessary message for the correct separation of waste. This approach must raise awareness and be reflected in real life, where those who have played will be more aware and active in the proper management of waste.
The matchmaking mechanics are simple but effective, and can be enjoyed by both children and adults, expanding the reach of the educational message. The game combines fun and learning, which makes it attractive to players of all ages, even for people who work on active memory exercises as a result of advanced age or a disability or attention deficit.