
“Clean Energy” uses strategic and educational game mechanics to make players aware of the importance of renewable energy and efficient resource management. This is an educational game that can raise awareness of green issues effectively.
The game introduces players to the world of renewable energy, such as solar panels, wind turbines, and hydroelectric plants. By investing in these energy sources, players learn about their costs and benefits, as well as their importance in generating clean and sustainable electricity.
The game emphasizes strategic decision-making, as players must balance spending money to build energy sources and earn money from the energy produced. This mechanic teaches players about planning and resource management, crucial skills for real-life renewable energy project implementation.
By generating revenue from energy production, players understand the positive economic impact of renewables. This can help change the perception that clean energy is expensive and unprofitable, showing that it can be a smart and lucrative investment.
The 120-second time limit challenges players to be efficient and quick in their decisions. This reflects the urgency of adopting real-world sustainable energy solutions to combat climate change and reduce dependence on fossil fuels.
“Clean Energy” sends a clear message about the importance of renewable energies and the need to invest in them for a sustainable future. By making this task a core activity of the game, players internalize the idea that every action counts and that we can all contribute to the transition to cleaner energy.
By playing repeatedly and facing challenges related to investing in renewable energy, players can internalize sustainability messages. This can lead to a change in real-life behaviour, where players become more aware and active in promoting and adopting clean energy.
Adding an element of competition between players can make “Clean Energy” even more exciting and motivating, such as creating strategy challenges where players have to make specific decisions under certain constraints. For example, they might have a limited budget or only be able to use certain types of renewable energy. Players can compete to see who achieves the best results under these conditions.
It is also interesting in the educational environment, to propose that players form teams and compete against other teams. Not only does this add an element of competition, but it also encourages collaboration and teamwork.