Instructor

lily.bethencourt
Unit 5.3. Coding using platforms
This course introduces participants to the role of coding in game creation, emphasizing its importance in shaping interactive, engaging experiences. […]
FreeUnit 5.2. Block coding
This unit introduces block coding, a visual programming method that simplifies game development by allowing users to create logic and […]
FreeUnit 5.1. Introduction to coding for videogames
This unit introduces video game coding, emphasizing the different levels of complexity in programming for games. It outlines three levels […]
FreeUnit 4.7. Creation of social video games
This course begins by defining social video games, highlighting their role in creating connections and promoting inclusivity. Participants learn about […]
FreeUnit 4.6. The script of video games
This unit explores the role of scripts in video games, emphasizing their importance in crafting interactive storytelling experiences. Unlike traditional […]
FreeUnit 4.5. Narrative skills in video games
This unit explores the relationship between storytelling and video games, analyzing how narratives from books and films influence game development. […]
FreeUnit 4.4. Audio-visual narrative
In this course, participants are introduced to the use of cinematic cutscenes, sound effects, dialogue, and music as tools for […]
FreeUnit 4.3. Creating experiences to change behaviours
This unit explores how video games influence player behavior, using psychology, narrative design, and game mechanics to create meaningful experiences. […]
FreeUnit 4.2. Gender & Inclusion considerations
The course “Gender & Inclusion Considerations in Video Games” explores the role of video games as cultural and social tools […]
FreeUnit 4.1. Introduction to narrative in video games
This unit explores the role of narrative in video games, highlighting how storytelling enhances player engagement and immersion. Unlike traditional […]
FreeUnit 3.5. Introduction to the Blender tool
The course introduces Blender, a comprehensive open-source tool for 3D creation, which encompasses modeling, texturing, animation, and exporting assets for […]
FreeUnit 3.4. Introduction to Gimp and other tools
The unit “Introduction to GIMP” provides a comprehensive guide to using GIMP for graphic design and digital art, with a […]
FreeUnit 3.3. Visual style and target audiences
This unit explores how graphic styles influence video games and how developers design their visuals to target specific audiences. Video […]
FreeUnit 3.2. Graphics and game engines
This course examines video game graphics and game engines, covering their history, evolution, and role in creating immersive digital experiences. […]
FreeUnit 3.1. Video Game Art
This unit explores the role of art in video games, emphasizing how visuals shape player experiences and contribute to storytelling. […]
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