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Unit 3.4. Introduction to Gimp and other tools
Curriculum
1 Section
11 Lessons
Lifetime
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Unit 3.4
11
1.1
1 – Introduction
1.2
2 – Basic concepts of graphic design for video games
1.3
3 – Character creation using Gimp
1.4
4 – Creating Environments with GIMP
1.5
5 – Creating user interface UI elements in GIMP
1.6
6 – The importance of texturing in video games
1.7
7 – Exporting from GIMP
1.8
8 – Introduction to Inkscape for Video Game Graphics
1.9
9 – Combining GIMP and Inkscape
1.10
10 – Overview of Other Graphic Tools
1.11
Conclusion
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